![]() Arma is not a game about individuals, but rather of armies, factions, nations, and their conflicts.Įxposition of such complex themes can be challenging, and over the years we have tried many different methods: simple titles on a black background, pictures with a voiceover, conversations between team-mates, officers giving briefings in front of a screen. ![]() Despite featuring many interesting protagonists, from David Armstrong in the original Operation Flashpoint to Nathan McDade in Arma 3 Laws of War, the game has never really been about them. ![]() It’s a perfect way to show unique points of view but does pose certain limitations when it comes to exploring a bigger picture. The most obvious of these comes from the personal experiences of principle characters. How do you tell a story in an authentic military game like Arma?
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